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r/worldbuilding • … • u/Netroth

Professions and Premises

        Hello all, I’ve long been a lurker in the sub, commenting now and then. Welcome to my first post, hopefully I used the right flair.

      This one is a little bit of a wall, so I’ve tried to make it eye-friendly.

        I’ve been writing my series, “The Ought” — named the same as the setting’s multiverse — for a while now, and one thing in particular that I’ve had fair a bit of trouble with is filling large buildings, specifically wizarding institutions.

      I’m looking for suggestions for what I could put in The Grey Spire, the headquarters of the Elinar Collective.       It’s made of course of bold grey stone, has an octagonal foundation, and is over a thousand feet tall. It’s a little less orderly on the ascent, its eight great faces eclectically dappled with many an addition made through the centuries. For this some jokingly call it “the Not-so-Grey Spire”, Apprentices apprehended for the use of “NsG” in casual conversation. It’s a lame detail but the real world is full of them, bite me.

      To mind, the rooms or types thereof that I can think of, are: - Gardens and courtyards - Entranceways and thoroughfares - Libraries - Kitchens - Visitor’s lodgings - A couple of secret workshops tucked within the tower - Potion breweries (placeholder term) - Artificer’s workshops - The Cosmidial Labs — favourable facilities for the study of portals, the fabric of space, teleportation, gravity, etc. - The Healing Halls — basically just hospital - Potential for some sort of food hall situation - Private workshops and sleeping quarters — most members do not sleep in the Spire - Holding cells to meet almost all containment standards - Offices of the Treasury - The Vaults - The Curatorium — 14yo me’s “good idea” for the name of an open, multi-levelled display area for various artefacts, a couple of present curators; I’d appreciate another name for it - An unnamed courtroom type place for the Arbiter to scare the heck out of naughty Elinar - Office of the Mediat — the Mediat is like HR but they really are there for you, not *just* the organisation - The Docks and unnamed storage areas — some help with logistics here, please? - The Manciple’s Office — buys, stores, allocates, maintains and repairs furnishings and facilities. The Manciple of any given tower has subordinates to help with this. - The Grand Study — office and living quarters of the Grand Elinar

      I know that I’ve missed a few.

      **I am also after mundane, non-magical answers to this.**

      Please do share ideas, ask questions, and probe for problems if you can. I feel like the EC institutions are lacking, so I’d appreciate the help.  

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