Is it just me or are most of the new talents on the 11.0.5 for Paladin Class Tree kinda bad?
The class talent tree (the tree on the left, not the spec trees) for Paladin is undergoing some major changes in PTR.
Some of them are situational, but are personally something I look forward to. Among them, there is Steed of Liberty, that makes your Divine Steed automatically cast Blessing of Freedom on you, and Worthy Sacrifice, that makes your Blesssing of Sacrifice be automatically cast if an ally falls below 35% health.
However, I think most of the new talents are either not capstone level (i.e. competitive enough), pvp-centric, or focused on a specific specialization.
Some of the new talents I liked are Lightforged Blessing, Seal of the Crusader and Golden Path. They are all nice bonus to have your healing, regardless of your specialization, because they give healing to actions you are routinely performing anyway.
However, certain talents are just not worth their slots so far down in the tree.
Stoicism is flat 20% reduction on stun effects. You realistically don't count on a 20% reduction on stun effects to survive in PvE, but I guess it has uses in PvP. Judgement of Light spell power multiplier is still trash (85% spell power per judgement. Golden path is 30% per second). Holy Ritual adds a 200% heal to your blessings, that is not really much considering how many casts you get of blessings through a dungeon or raid fight, and in particular I think the issue with this talent is that it's mandatory to access Vengeful Wrath. The removal of Seal of Alacrity is kinda meh, it's basically a nerf but whatever, I'm not talking about balance issues as much as design issues.
I think that talent builds in 11.0.5 will be really homogenized, since there are a lot of talents that people will want to skip and the few remaining talents are winners for lack of competition.
again, my 2 cents.