Can we just admit it? The mythic+ crunch is having more negative outcomes than good.
Between difficulty scaling much more severely between key levels resulting in more difficulty getting accepted into groups out of fear of bricking keys, to players who would have previously been enjoying running 2 through 9s all season instead of being mashed into a skill level they can't handle, worsening the experience for both them and better skilled players, to the frustrating decisions of how they are handling crest and vault rewards at the top, this m+ season feels worse than anything we had in DF.
Affix changes are highly welcomed, but I can't think of a single benefit to this m+ crunch. It's effectively put players of various skill levels more at each other's throats than ever before, and no, the answer is "they aren't skilled enough therefore shouldn't try."
Who cares if many people skipped straight to 10s or more at the beginning of the season? That was me too. But there were a LOT of people running those sub 10 keys that no longer have a home in m+. What was so wrong with what we had before?
I hope they deem the crunch as a failure and revert it back but with the updated affix types.