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r/wow • … • u/MartianJesus

Endgame content in TWW is way too difficult.

tldr: M+ is the most toxic and gatekept it's ever been because of how difficult +10s are. Mythic raiding is a multi-month grueling slog with so many bosses that are going to take 100-300 pulls each.

They need to stop making endgame content so ultra sweaty like this is some competitive game. There's nothing wrong with people being able to finish +10s and mythic raids fast because then you can do it on an alt if you want.

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It really feels like they are tuning content like heroic/mythic raiding and mythic 10+ for the ultra sweaty 0.01% of players. This expansion/patch has been the most unpuggable one I've ever played. This is coming from someone with 4x CE and KSH. I probably pugged heroic Sire Denathrius 100 times across 7-8 toons back in 9.0 Shadowlands. It was also easy to just bang out some 15s on alts for max level gear. I still think making endgame gear gated behind the equivalent of a +20 instead of +15 was one of the worst changes ever.

Compared to now, 2 months into TWW, with everyone being 620+ ilvl, it is still a STRUGGLE to pug heroic Ansurek. Similarly, trying to pug a +10 is an absolute nightmare because every dungeon has so much mechanics bloat. Every single trash pack has like 3-6 different casts you have to constantly rotate kicks for. Like the packs in Grim Batol where they constantly cast the stun beam, shadowflame bolt, etc. Or Nerubian dungeons where the mobs will chain cast web bolt right after you kicked it.

Who the fuck wants to go into a dungeon to kick mobs??? Everyone just wants to pull big and blast mobs. That leads to another issue, I've noticed that tanks are falling over left and right the most they ever have. Who asked for tank durability to be nerfed??? Furthermore, the jump in difficulty from a +9 to +10 is almost twice as difficult having to deal with tyrannical and fortified simultaneously.

I used to be a huge altoholic but now I only play a single character because I can barely do the endgame content on my main.

That's not to mention how the mythic raid this tier really feels like they are catering to the top 50 sweatiest RWF players. Sure the first 4 bosses are easy but then it's a giant brick wall once you hit 4/8. I think someone from Liquid said this was the hardest raid tier ever and that's coming from a guild that literally threw in the towel and quit on mythic Jailer.

You know they probably had developers watching these guild to constantly monitor what they need to change, which is taking manpower away from fixing bugs. I still don't know if the guild achievement spamming bug is fixed or not because I thought a month into expansion they would have it fixed. But no, I had to install a weakaura to silence it. Similarly, I legit quit playing rogue because the cooldown indicator for outlaw's #1 dmg ability was bugged for A WHOLE MONTH. I still don't know if it's fixed or not.

In comparison, the casual content in this game, like open world events and normal/heroic dungeons are so braindead easy that a drooling lobotomite could still do it.

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