Skyborne/Zephras last quest now has me really worried. (No spoilers)
The mix and reuse of retail and more detailed new art assets took a bit to get used to. I was generally unsure about the Skyborne (just not what I expected and hence not what I wanted?). There were a few "ugh please don't" triggers from retail tropes in quests that thankfully didn't get played out and overall was really impressed as I hit level 13 and started wrapping the zone up.
Then, hoooooo boy. I'm not going to say it's everything bad retail does with quests, but it's not far off. The last quest has no terminal lore or terrible outcome that poisons the well, so it could still be fixed, but the entire way the quest unfolds mechanically is straight out of current year and wildly inappropriate for level 13 and classic feel.
It involves going to a place you shouldn't be at that level, solving a big threat in an encounter that feels more appropriate for level 55 and has power rangers/marvel heroes and teleportation Deus ex machina yet again... If they wanted a big crescendo they should have used a simple "go into enemy lair, kill rare elite with group" challenge aka Hogger.
We don't need name drops, notable faction NPCs, teleportation everywhere or convoluted scripted events as the culmination of a newbie zone! I was getting hyped until the very last quest now I'm very worried this is the template going forward. Compared to humans, where by this point we're impressed with Stoutmantle and other no name NPCs being developed into being cool, this was completely out of left field and disappointing.