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r/wow • … • u/Maethor_derien

Thoughts on 6.2.3 and why valor upgrades are needed.

I wanted to share some of my thought on what I think it good with 6.2.3 and why it needed to happen.

First I want to address the complaining from the mythic raiders about the 725 drops from mythic dungeons. Trust me your guild leader and recruiters probably want you to shut the hell up so they can hope to get some more players at mythic levels. Right now it is insanely difficult to recruit mythic ready players, this should level the gap and allow those few stuck in the end of heroic to progress to mythic while getting a lot more players in heroic . Its really not going to be common enough that everyone is going to be instantly 725. More likely your going to see 1 725 piece every 3 or 4 weeks if you run every dungeon, with a lot more 705-720 pieces. It is mainly geared at getting people caught up to the heroic raiding, its not really meant to encroach on mythic raiding, but rather a way to speed up normal mode progress to get them up to heroic levels so they can progress in heroic raids. The valor upgrades are more what is designed to bump the heroic players up to mythic levels.

Right now the biggest problem is progression is completely screwed up. Most players would actually probably say that the raids this time would have been some of the funner encounters if they were not marred by the terrible progression. I know I actually enjoyed them mechanically a bit more than SoO. I just hated the progression in difficulty. Before the last nerfs, it went normal to gorefiend, first 3 of heroic, kill gorefiend up til xhul normal, kill rest of heroics to gorefiend, kill up to archemond normal, kill gorefiend heroic up to probably xhul, kill normal archimond. That is all kinds of fucked up, a normal player gets to gorefiend and goes WTF not realizing they are then supposed to start on the first three of heroics. SoO was nice because you had fairly steady progression in difficulty and a big part of that was from valor.

Most people do not realize the actual purpose valor upgrades had. They were designed to replace the increasing damage buff. You have to remember that mythic/heroic difficult has generally been designed around just a few groups being able to clear it right away. The valor upgrade was designed to boost everyone up as the raid tier went on longer. It effectively replaced things like continually nerfing it over time or adding something like the increasing buff to damage and health it made content easier over time as you got valor upgrades and was a built in catch up mechanic. You might have 1% clear it the first 3 weeks then a second % the next 3 then another after that as they got valor upgrades. The problem is they removed that for WoD and never replaced it so rather than you having people move up as time went on people just stagnated in progression. If you were not part of the top 1% your progression got ground to a halt and you end up just throwing yourself at one boss over and over again to progress because you don't need much from the earlier ones.

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