Torghast Attempts Limited
Hi,
I know it's a bit early to say, but I got a little confused by Ion's answer regarding limiting Torghast's entries. I'm a huge fan of roguelike games, beside Wow its what I'm playing mostly. I love the fact that skill is what matters most in these game, you usually just work on improving yourself and beat the obstacles by simply playing better. Dying is a part of the learning experience. I have died hundreds, even thousands of times in some of these games. Dying makes you realise you could've done better and makes you improve. It should happen pretty regularly especially early on. Therefore I feel like we shouldn't be limited to playing Thorgast. The best roguelike games are the ones that make you go "just one more try" over and over and let you get back in action instantly. I think we should rather focus on making this a feature people want to play rather than a feature people feel like they have to play. Similar to mythic plus, learning from the mistakes of visions. Don't get me wrong, visions are cool, but I've been clearing them for weeks now and these are not as repeatable as I'd hope they were. Now I kind of feel forced to play them because of socket upgrades. So what I wanna say is we should focus on Torghast being a good experience people want to play no matter the rewards. The rewards should be capped in a similar fashion Conquest cap is, so it wouldn't matter if you died 10 times on floor 3 or you go to floor 30 once. You still cap the rewards bar at your own pace, therefore you won't feel obliged to practice as Ion said. It doesn't matter whether you need three runs or five runs to cap. But if the experience is good enough you feel like you still want to continue after that.
Hopefully I can get more people to agree with me. Shadowlands are looking strong so far and I have to say I'm hyped. Thanks for reading.