So about the GCD issue...
*SORRY if this has been posted before in some format I feel that I see a lot of what happens in this sub, but of course I'm sure I don't see everything... also... sorry for the novel...*
So over the past few months, blah blah blah, everybody and their dog wants the GCD changes reverted. Don't get me wrong I truly feel that it would be great for blizz to do this. But I don't think the GCD changes of BFA is the true villan here, Its class design.
True some specs have 3 or 4 buttons before they start to actually do any damaging and this... well feels like shit... hell, even 2 GCDs back to back feel like shit...
But the current state of alot of classes is you seemingly do 40% or more of your damage with your "spender/proc abilities" and the rest of your abilities are almost inconsequential for any reason other then generating a resource or having a chance to proc a passive or ability. This generally furthers the importance of your CD windows because you want to front load your time in God mode with as many of your one special ability, and farther enhance the damage of said ability as much as possible, which of course results in you wanting to stack even more CDs incuring more globals before you start to deal damage.
With class design like this where 80% of your abilities only do 1-5% of your overall damage and one ability that does 40ish% or more, were at a point where ideally all you want to do is stack as many CDs as possible and fill that time with as much of that single ability as possible.
And let's all remember one of the strong arguments for the GCD changes; "We don't want people to get instantly blown up in pvp, and give more of an engaging experience where you have to decide with your GCDs if you want to deal damage, use a defensive, or use a buff or utility ability, for a more favorable pvp experience". I don't remember the exact wording, but that was the general idea...
So maybe if they want a scenario where you have to pick and choose what abilities you use second to second in pvp... maybe they should make all your abilities more meaningful... maybe your damage shouldn't be frontloaded into just one ability and your CDs to prevent instagibbing... maybe your "filler" spells/abilities should have a little more weight to them so it doesn't feel like the only possible time to kill somebody in 3's is to have all 3 people on your team blow their whole load and try to out pressure the enemy healer... if kill opportunities were able to happen more often out side of CDs then your CD windows wouldn't carry such a huge weight, and there wouldn't be as much of an issue that somebody used 3 CDs and a defensive off the global while still maintaining their base rotation, because those CDs wouldn't transform im from a guy with a sword to a FuCkInG GoD sLaYeR!!!1!1!1!!! For half a minute.
Even if the GCD changes were kept game play would just feel immensely better if every ability mattered more than just as a means to push your "good" ability.