Dungeon XP and boosts…
So the dungeon exp nerf is a very controversial topic…
I wasn’t too sure about it at the beginning, now I can see they went completely overboard.
The XP you get per mob kill is absolutely ridiculous, it is too little. While the XP you get for dungeons quest is way too much. I play with a group of 5 friends and doing dungeons together now apparently isn’t considered being social anymore, so we are getting completely screwed.
The change obviously wasn’t implemented to fix boosting, because you would already get close to 0 XP with a high lvl char present, this could have been an easy fix. I guess it was just to make dungeon grinding less effective than questing. The idea is good, the execution not
But that is merely my opinion…
The bigger issue with the insanely overscaled amount of XP the dungeon quests now give, is that you create the possibility of boosting again.
And killing of RMT, botting, boosting and other automated forms of „playing„ the game is Forevers biggest goal.
There are already several Discord getting their Dungeon quest boosting mafia going.
Just decrease Dungeon Quest XP, increase mob XP to match it accordingly.
Thoughts?