Ratio of Worldbuilding vs. "Plot" Building
\~"Plot" in quotation marks to set aside the idea that technically everything in a story is plot building\~
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As I'm writing I find myself very eager to get to the next "event" or important thing in the story that happens, whether it's my main character meeting someone else, learning a certain bit of information, or some sort of tribulation.
The result of this, then, is that anytime I'm in between those moments, I get a little discouraged to write because I somewhat see it as the "boring" parts.
What do you all see as a good balance between worldbuilding and plot building in a story? For example, if my character is walking from his house down the street, how much would you devote to describing the scenery, what's going on around him, etc., before you just say "and then boom he arrived now this can happen" (not literally that, obviously, but yaknow)
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Thanks